KOMA

Film Emulation

Film, stage by stage.

A film emulation for OFX hosts and for Premiere Pro and After Effects, with a standalone application for set. One installer covers all of them.

Download ¥19,800 / year

Free to use and watermarked until it is licensed. macOS 11 and later.

In short

14

stocks, six looks

Negative, reversal, monochrome and print. Every value a look sets stays adjustable.

1INSTALLER

every host on the machine

OFX and Adobe in one package, and one licence for all of it. No per-host purchase.

4KREAL TIME

Metal on every stage

Grain, halation, MTF and gate weave all on the GPU. Speed depends on the machine.

Where it runs

Buy it once. Use it everywhere you work.

DaVinci Resolve OFX plug-in
Autodesk® Flame® OFX plug-in
Adobe® Premiere Pro® Native plug-in, on the GPU
Adobe® After Effects® Native plug-in
Other OFX hosts Nuke, Baselight, Vegas Pro
KOMA, on its own Standalone, with SDI in and out

The looks

Start from a look. Then make it yours.

Bypass Film Classic

The same frame with KOMA off and on. Drag the handle; pick a look below. Input set to S-Log3.

Stage by stage

Every stage is a switch, and every switch is a picture.

All off Grain

The same frame with one stage on. Each is pushed well past a delivery setting so it reads at this size — they are the controls you get, turned up.

On set

Approve the look on the monitor, not in an email.

The standalone application takes SDI in, applies a grade and the film pass, and sends SDI out. The settings save as a .koma preset, which the plug-ins read.

Camera SDI in KOMA application Grade Film SDI out Reference monitor The .koma preset Resolve / Flame / Premiere Pro
The preset written on set is the one the edit and the comp open.

The detail

Why it looks the way it does.

What it actually does

The picture is taken back to exposure, run through the negative's characteristic curve, printed, and returned to display. Colour and grain are not added afterwards — they come out of the pass.

Tonality

The negative's curve and the print's density, calibrated on white, mid and black. Rec.709 in and Rec.709 out is not tone mapped twice.

Scatter

Lens flare, lateral scatter inside the emulsion, reflection off the back of the base, and dye cloud diffusion. Different physics, so different radii and different colour bias.

Grain

Multiplied in density, with sigma going as the square root of density. Each layer has its own particle size, and the gauge runs from 65mm down to 8mm.

Resolution

MTF falloff, the acutance developing leaves at an edge, and the interlayer effect. Lateral chromatic aberration, gate weave, light leaks.

The same look in every application

A shot is graded in one application, comped in another and cut in a third. KOMA is one engine behind all of them, so the look does not have to be rebuilt at each door — and a comp does not have to be handed back because the plate no longer matches.

One file

A .koma preset carries every value. Save it on the grade, open it in the comp, apply it on the cut. It is plain text, so it goes in the show's repository with everything else.

The same numbers

The plug-ins and the application share one implementation, checked frame against frame between CPU and GPU. A look is not re-approximated per host, so the same preset gives the same picture.

Written by name

Stocks, looks and colourspaces are stored as names, not as positions in a menu. Presets survive the list being reordered or added to, which is what makes them safe to keep for the length of a show.

Off before the plate

Bypass returns the input untouched, so a comp can be built on the clean plate and the film pass put back over the finished shot — the order it happens in on a real one.

On set, in full

Both directions

AJA and Blackmagic cards, in and out. The output locks to the incoming signal, so it follows the camera's rate rather than asking for one.

A grade in front

CDL, tone curve and HSL curves sit before the film stage — the same order as a grade node in front of the plug-in, so what is set on set is what is rebuilt in post.

Minimum delay

One frame. The picture that goes to the monitor is the picture that was rendered, not a second pass behind it.

Stills and clips

Open a frame or a clip, play it, step it, write a full-resolution still. The look is judged on the material, not on a chart.

What is in it
Stocks
Fourteen. Negative, reversal, monochrome, print.
Looks
Six including Neutral. Picking one writes its values into the controls, so you can carry on adjusting from there.
Input
Rec.709, sRGB and linear, plus S-Log3, LogC3, LogC4, V-Log, Log3G10 and C-Log3. The 18% grey of each sits where its maker publishes it.
Presets
.koma files, which travel between hosts.
Application
The same engine, standalone, with a grade (CDL, tone curve, HSL) in front of the film stage.
SDI
In and out through AJA and Blackmagic cards from the application: take a camera, put the look on it, send it to the monitor.
macOS
11 and later, on Apple silicon and on Intel. Metal on every stage; 4K plays in real time.
Windows / Linux
Planned.

After Effects renders on the CPU at present. How fast it runs depends on the machine and on which stages are on.

Getting it

Free to try. One price when you deliver.

Unlicensed

Free

Every feature, on every host.

  • Nothing is disabled or reduced
  • The output carries a KOMA watermark
  • No account and no time limit
  • Evaluate it properly; you cannot deliver with it

Ask for the build

Licensed

¥19,800 / year

About US$129. Tax and the exact rate to be confirmed.

  • The watermark comes off everywhere
  • Tied to you, not to a machine — no seat count
  • Verified offline, so it works in a room with no network
  • One licence covers the plug-ins and the application

Register interest

Sales are not open yet. Write to taki@kotetsu.work and you will hear when they are.